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Important Documents and publications

forms   |   resources and publications


Volunteer Essentials


Volunteer Essentials is a new resource for adult volunteers serving in any pathway. It offers information about Girl Scouts as a movement and a tradition, asks volunteers to assess their skills and competencies, discusses the GSLE and journeys, highlights other program offerings, shares information about healthy development in girls, instructs volunteers in how to keep girls safe, gives information on taking trips and hosting events, and tells volunteers how to help girls manage group finances, including general details on Girl Scout Cookie sales.

Safety Activity Checkpoints

When preparing for any activity with girls, always begin with the Safety Activity Checkpoints written specifically for that particular activity. Each Safety Activity Checkpoint provides information on where to do the activity, how to include girls with disabilities, where to find both basic and specialized gear required for the activity, how to prepare for the activity, and what specific steps to follow on the day of the activity. You can find additional information in Volunteer Essentials, "Quick Start: Using Safety Activity Checkpoints" and "Chapter 4: Safety-Wise."

A few activities are allowed only with written council pre-approval and only for girls 12 and over, while some are off limits completely.

CAUTION:

You must get written pre-approval through the trip and travel process from our council for girls age 12 and older who will operate motorized vehicles, such as go-karts and personal watercraft; use firearms; take trips on waterways that are highly changeable or uncontrollable; experience simulated skydiving and zero-gravity rooms; or fly in non-commercial aircraft, such as small private planes, helicopters, sailplanes, untethered hot air balloons and blimps.

WARNING: 

The following activities are never allowed for any girl:  potentially uncontrolled free-falling (bungee jumping, hang-gliding, parachuting and trampolining); create extreme variations of approved activities (such as high-altitude climbing and aerial tricks on bicycles, skis, snowboards, water-skis and wake boards); hunting; shooting a projectile at another person; riding all-terrain vehicles and motor bikes, and taking watercraft trips in a Class III or higher.